The Gamification of XFEL Education Using XFEL Crystal Blaster

By Fiacre Kabayiza, Sarah Woodruff, William J. Bauer

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Type

journal-article

Author

Fiacre Kabayiza and Sarah B. Woodruff and William J. Bauer

Citation

Kabayiza, F., Woodruff, S. B., & Bauer, W. J. (2022). The Gamification of XFEL Education Using XFEL Crystal Blaster. Crystals, 12(5), 671. https://doi.org/10.3390/cryst12050671

Abstract

Novel groundbreaking techniques, such as serial femtosecond crystallography (SFX), which utilizes X-ray free-electron lasers (XFELs), have led to impressive advances in the field of structural biology. However, educating the next generation of scientists on this complex, advanced, and continuously evolving field can be challenging. Gamification has been shown to be an effective strategy for engaging new learners and has a positive influence on knowledge acquisition, student satisfaction, and motivation. Here, we present an educational game, XFEL Crystal Blaster, aimed at increasing middle and high school students’ exposure to advanced topics in crystallography. This simple and accessible game is available on multiple platforms, is intuitive for gamers, and requires no prior knowledge of the game’s content. The assessment of students’ experiences with the game suggests that the XFEL Crystal Blaster game is likely to develop some introductory knowledge of XFELs and X-ray crystallography and increase interest in learning more about X-ray crystallography. Both of these outcomes are key to engaging students in the exploration of emerging scientific fields that are potential career pathways.

DOI

Funding

NSF-STC Biology with X-ray Lasers (NSF-1231306)